An in development action roguelike. I assumed all programming duties April 2023.
Volcanic Games’ debut title. A zombie defense game released on PC and Nintendo Switch.
I was brought on early in development as the primary developer to complete all game features for Frontline Zed.
Procedural level generation.
Effects achieved with shadergraph.
Interesting interactions between systems and a qualitative upgrade system.
Platform agnostic systems, and optimizations for Nintendo Switch port.
Steamworks integration including achievements and cloud saves.
A simple game about surviving a journey above the clouds. Made in 72 hours for Ludum Dare #53.
A pun riddled culinary adventure. Made in 2 weeks for the Seattle Indies 2022 Slow Jam.
Momentum based platformer controller.
Spatial audio system with occluding surfaces (no middleware).
Advanced Timeline scripting.
An infinite runner built with a 3D artist in the summer of 2018.
RestAPI high scores.