Chance Alexander

Unity Developer

An in development action roguelike. I assumed all programming duties April 2023.

Volcanic Games’ debut title. A zombie defense game released on PC and Nintendo Switch.
I was brought on early in development as the primary developer to complete all game features for Frontline Zed.


  • Procedural level generation.

  • Effects achieved with shadergraph.

  • Interesting interactions between systems and a qualitative upgrade system.


  • Platform agnostic systems, and optimizations for Nintendo Switch port.

  • Steamworks integration including achievements and cloud saves.

A simple game about surviving a journey above the clouds. Made in 72 hours for Ludum Dare #53.

A pun riddled culinary adventure. Made in 2 weeks for the Seattle Indies 2022 Slow Jam.


  • Momentum based platformer controller.

  • Spatial audio system with occluding surfaces (no middleware).


  • Advanced Timeline scripting.

  • Yarnspinner implementation.

An infinite runner built with a 3D artist in the summer of 2018.


  • RestAPI high scores.

Chance was hired as the primary Unity software developer for an 18 month project. He was responsible for the full stack of development, specifically integrating UI, visual FX, character control, animations, localisation, data serialisation and saving, gameplay and balance systems, platform middleware (Steamworks), and anti-piracy functionality.Chance was able to implement comprehensive and performant solutions, despite the technical challenges presented by 3rd-party assets. Over the course of development, Chance proved highly agile and responsive, able to independently identify problems, propose solutions, and enact fixes.Additionally, Chance’s 2D and 3D art expertise proved highly beneficial for UI, visual effects, and performance optimisation. In many cases Chance was able to design and implement functionality which exceeded the initial scope, and significantly increased the appeal of the product, thanks to this expertise.
Critically, Chance was able to design and build systems which could be easily updated and expanded.
The end result has been a successful commercial product released on multiple consumer platforms, including multiple successful upgrades delivered to a live customer base. Chance will be my first point of call for any further development work. I wish him all the best for the future.

-Richard East, Game Director at Volcanic Games