Chance Alexander
Game Developer
Volcanic Games’ debut title. A zombie defense game released on PC and Nintendo Switch.
I was brought on early in development as the primary developer to complete all game features for Frontline Zed.
Highlights:
Procedural level generation.
AI and combat systems.
Technical art and shaders.
Highlights:
Platform agnostic systems, and optimizations for Nintendo Switch port.
Steamworks integration including achievements and cloud saves.
A simple game about surviving a journey above the clouds. Made in 72 hours for Ludum Dare #53.
A pun riddled culinary adventure. Made in 2 weeks for the Seattle Indies 2022 Slow Jam.
Highlights:
Momentum based platformer controller.
Spatial audio system with occluding surfaces (no middleware).
Highlights:
Advanced Timeline scripting.
Yarnspinner implementation.
Highlights:
RestAPI high scores.